So I guess this is kind of my first official announcement around Fallout*Qt and the future of Fallout*VE applications. First up Fallout*VE will not continue to be actively developed, updated or supported. Now before you go getting all in a huff, realize that Fallout*Qt will take it’s place as I still feel there is a need for a good Fallout savegame editing tool.
So just what is Fallout*Qt? Gald you asked, Fallout*Qt is a Fallout savegame editing tool that is written in a language I actually know! C++, where as the current Fallou*VE series was written in C# a language I knew nothing about before I started this endeavor, in fact that was one of the reasons I wrote it in C# as I wanted to try it out. However after doing so I was kind of bound to the Windows platform. Now that I’ve gone back to C++ I’ve created Fallout*Qt for Windows, Linux and Mac.
As the development continues the Fallout*Qt series proves to be just a simple to use with all the same payout, and even more stability and functionality with the added niceness of cross-platform usability.