Updates…

So first up I’m taking a bit of time to play with the site layout of zeropair.com. It’s something I’ve been meaning to do for a while now and finally got around to it.

Updates on the Fallout Qt front, well it’s ready to keep it short, however I’m not releasing it yet as there are a few things to add, tweak and play with. This is in progress and with that I realize that there are currently no nice rehash/resigners for Linux and Mac. I’m working on a solution to this. I’ve not yet named my project but I’ve created a rehash/resigner for CON files currently it’s running on Windows, and Mac I’ve not looked at Linux yet but that will be coming.

I would like the release of this CON file rehash/resigner to coincide with FalloutQt for obvious reasons. As both projects will compliment each other nicely.

33 Comments on "Updates…"

  1. juggalo guy says:

    if u need anyone to test anything i would love too email trevor.clark97@yahoo.com

  2. john says:

    release falloutqt already!!! and the tweaks that ur working on just release an update!

  3. scott says:

    is there any chance you could add somehting to the falloutnv app to put perks on?

  4. scott says:

    ok then i was just wondering thats all, and it would be really cool if you could. Editors still epic man!

  5. tjhooker says:

    Could you please add support for ps3 on your falloutnv ve? please…

  6. Mitch says:

    The limit for damage and radiation resistances are 85 for each.

  7. juggalo guy says:

    do need any testing im loving the program cant wait for qt its gonna be epic good job so far.

  8. Luke says:

    hey syn, the program’s epic. however i has a question; for changing the form ID, will there be that nifty built in clip board like on the current editor where you only have to double click the desired form ID and that three dot button? also i have another question about complications on the editor im having, but thats a long one, any way i can send you a PM on youtube, or an email about it?

  9. Zypher says:

    I don’t care when it comes out , All I want is for this program to be release because I can tell it’s going to be awesome ! Take as long as you need because the longer you work on i the better it will be.

  10. Ethan says:

    Hey Syn i’m having trouble going into the forum, is it closed down or am i doing something wrong?

  11. cosmiclyaware says:

    Nice job John now by time synmuffin releases QT we will all be knee deep in Skyrim :(

  12. Devin says:

    hey man your awesome the world needs more people like you. sharing mods and programs with the regular people how nice :) thank you i use your program all the time and has made playing the game much more enjoyable keep at it! and by the way i am very handy at creating and designing programs such as this but lack any good computer to do so if there is anything you need help wise let me know contact @ lingtothepast494@gmail.com sorry this is so long lol

  13. DJ Miller says:

    will the new fallout qt editor be able to mod the skill sets in fallout 3?

  14. Zypher says:

    Hey Syn , Just wondering if you have an Approximate release date for Fallout QT?

  15. adz says:

    having trouble editing level im currently at level 30 and trying to decrease my level so i can add more perks but every time i try with fallout nv ve 4.1 and earlier releases i cant i save and then close the file then reload and it come up without any changes please can some1 hellp

  16. Mike says:

    Well it’s been a while since your last update (nearly two months) and I was wondering how the fallout QT was going! Of course I would also like to thank you for the work you’ve done.

  17. N7 Achilles says:

    Hey Bro just wondering on the ETA of the QT if you have one at all as its been a while since we’ve herd anything.

  18. john says:

    i cant change my special back

  19. drscott11 says:

    Will you be updating your Fallout New Vegas Editor to support Lonesome Road & Gun Runners Arsenal?

  20. Woody says:

    Lonesome Road and Gun Runners’ Arsenal content, such as weapons, appears as UNKNOWN. Can you please fix this? It is making it hard to determine, what is what.

  21. scott says:

    @woody if you have 4.1 it doesnt have the extra item data, only everything upto OWB so it doesnt recognise what the item is. hopes this helps!!

  22. joe says:

    @scott will the game still recognize weapons that are unknown to the editor?

  23. scott says:

    @joe yes it would, you can still edit the condion of the weapon/armour.

  24. Wyatt says:

    hey idk its been 2 months since your last release and im looking forward to the next release because they patched 4.1′s level editor and just about everything that includes beside the inventory and the status and when you try to use it it puts your charactor in a paryalysis state which he does not return from and if i remove my system updates then try it corrupts my save

  25. kingy says:

    about your fallout nv v4.1, first off its aswesome thanks, secondly my question is when I go to the inventory why doesn’t it never show me everything i have in my actual game inventory? like there are certain guns i have and that i’d like to edit but they never show up in this programs inventory care to talk me thru this cuz maybe im missiong something? please!

  26. erik says:

    is there anyway to make fallout nv not say unknown and actually say what it is

  27. stephen says:

    dude i love this mod tool. thanks so much man

  28. AGVAQEWRV says:

    PLEASE FIX IT FOR LONESOME ROAD I CANT ADD ITEMS FROM THERE

  29. Sos says:

    Any new updates?

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